#include "../include/unrealflag.h"

UnrealFlag::UnrealFlag(UnrealMap* map, UnrealPlace* place, string name):MapObject(map, place, name)
{
	
}

UnrealFlag::~UnrealFlag()
{
}

void UnrealFlag::setPlace(UnrealPlace& place)
{
	this->place=&place;
}
